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Thursday, 3 February 2011

Simple Move Character

var speed : float = 3.0;
var rotateSpeed : float = 3.0;

function Update () {
var controller : CharacterController = GetComponent(CharacterController);

// Rotate around y - axis
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);

// Move forward / backward
var forward : Vector3 = transform.TransformDirection(Vector3.forward);
var curSpeed : float = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);



if (Input.GetAxis("Vertical") > 0.2)
animation.CrossFade ("WalkForward");
else
animation.CrossFade ("Idle2");

}

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